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 FBI Handbook

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Jake_Mendosa
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PostSubject: FBI Handbook   FBI Handbook I_icon_minitimeSun Sep 01, 2013 10:33 am

Federal Bureau of Investigation Handbook
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FBI Handbook Contents

1. Force Continuum (I)
2. Rank Structure (II)
3. Divisions (III)
4. Weapons & Restrictions (IV)
5. Vehicles & Restrictions (V)
6. Legal Terms (VI)
7. Pursuits (VII)
8. Commands and Usages (VIII)
9. Miranda Rights (IX)
10. Radio Codes (X)
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I. Force Continuum

Definition: The force matrix simply means the amount of force used on a suspect who is being arrested or detained.

Force Level 1 (blue)
- Suspect may be verbally aggressive.
- Suspect may be showing aggression in his tone of speaking.
- Suspect may be taunting you, or using foul languages.

* Your actions
At this point in time you are to issue verbal warnings or gestures to calm them down. No physical contact may occur.

Force Level 2 (green)
- Suspect may have committed a crime.
- Suspect may be disobeying orders from a LEO.
- Suspect is hinting violent actions.
- Suspect is making aggressive movements or gestures.
- Suspect may be preparing for physical contact.
- Suspect may be increasingly aggressive.
- Suspect is showing disrespect.

* Your actions
At this point in time you may not use secondary equipment. Call a Code 2 and move to a hands on approach of attempting to escort the person away from the situation or potential victims using voice commands and light gestures.

Force Level 3 (yellow)
- Suspect has committed a crime.
- Suspect may be making physical contact.
- Suspect may be using a non-lethal weapon.
- Suspect may be threatening lives.
- Suspect may be involved in a physical fight.

* Your actions
At this time you may use a tazer, pepperspray or a nightstick to detain them. Call a Code 3 backup if necessary. Do not withdraw a firearm.

Force Level 4 (orange)
- Suspect has or is committing a felony.
- Suspect is brandishing a firearm.
- Suspect may be actively aiming.
- Suspect may have vehically assaulted you.
- Suspect has placed lives in danger.
- Suspect may have seriously assaulted somebody.

* Your actions
At this time the suspect is threatening to end a human life. You may unholster and aim a firearm on the suspect. Do not fire unless the force reaches 5. Do not tazer the suspect if they are actively firing upon you.
You may warn them to put away or drop their firearm, if they do not comply after the fifth warning you may use your own judgment.

Force Level 5 (red)
- Suspect has or is committing a serious felony.
- Suspect is in the act of seriously assaulting someone.
- Suspect has a firearm and is aiming it.
- Suspect may be firing at you or civilians.
- Suspect may be in a vehicle attempting to hit you or civilians.
- Suspect may be fleeing after three warnings were issued.
- Suspect may have a hostage.

* Your actions
At this point you may open fire at the suspect and shoot to kill. Attempt to avoid such a situation if possible. If the suspect is attempting to escape in a vehicle, attempt to shoot out their tires - if you miss and the car begins to smoke you must cease fire and attempt P.I.T. maneuvers only.
It is suggested that you call a backup.


II. Ranking Structure

•Intern (R0)
•Agent (R1)
•Senior Agent (R2)
•Special Agent (R3)
•Supervisory Agent (R4)
•Assistant Director (R5)
•Director (R6)


Intern (( R0 ))

An Intern is the trainee in the FBI, you will have to provide the needed case-files, in this stage you are able to ask about anything in the Federal Bureau of Investigations. You are allowed to act apon situations and having weapons upto the restrictions.

- You are allowed to use the department radio with a valid reason.
- You are allowed to join a division
- You must always listen to your supervisors (Senior Agents and above)

Agent (( R1 ))

An Agent when of being in this rank.. Agent will have passed the Intern stage, an Agent should be qualified to all kind of situations and any matter regarding the FBI. and should be qualified enough to being a Supervisor, setup by the the High Commands and should be setup in a division once promoted.

- You are allowed to use the department radio with a valid reason.
- You work more freely than the Intern.
- You must always listen to your supervisors.
- You must produce casefiles or do operations.
- You are allowed to join a division.

Senior Agent (( R2 ))

A Senior Agent is a full setup Agent, and must be able to supervise and have an acknowledgement of everything in the Bureau, and even out of it. in this stage, Agent has proved himself to the Director and is able to become capable for being an Assistant to the Supervisory Agent which is the Special Agent rank, being in the Senior Agent rank is a responsibility and you must be covering EVERY action you take, so think before thinking. Agent is the starting point to competition within the Bureau. You must fight to obtain this rank through hard skill and dedication. Not everyone will be able to get here. There are about 2 to 5 Senior Agents in each division.

- You are allowed to use the department radio with a valid reason.
- You are expected to show a professional attitude at all times.
- You may issue orders [Probationary Intern (R0) - Agent (R1)].
- You must produce casefiles or do operations.
- You may instruct/guide Interns.

Special Agent (( R3 ))

Special Agent is the highest non-commanding rank a person can obtain in the FBI. Special Agents consist of a Division Co-Leader for each division as well as a few agents that have gone above and beyond with both time and work ethic. Senior Agents are required to do a large amount of work and they may not slack behind. Any Senior Agent that slacks behind will be removed as they are trusted to act responsible and help out the lower ranks whenever needed.

- You are allowed to use the department radio.
- You are expected to be trustable in the most diary missions.
- You may issue orders [Probationary Intern (R0) - Senior Agent (R2)]
- You may be in charge of operations.
- You are allowed to recommend other Agents for promotion.
- You may launch training and interview sessions with Interns who are in the FBI Academy.

Supervisory Agent (( R4 ))

There are five to four Supervisory Agent in the FBI. The Supervisory Agent are the division leaders of the FBI. Instead of doing work, Supervisory Agent are expected to watch over their division and make sure it is operating the way it is supposed to be. Supervisory Agent are responsible for updating their division roster, keeping track of their agents' work, and recommending promotions and demotions.

- You are allowed to use the department radio.
- You may give permissions [Intern (R0) - Senior Agent (R3)]
- You are required to supervise and maintain activity
- You may issue orders [Intern (R0) - Senior Agent (R3)]
- You may be in charge of operations
- You are allowed to recommend other Agents for promotion
- You are required to process casefiles (accept/deny)
- You are considered a Field Commander (perform duties of Director/Assistant Director in their absence)

Assistant Director (( R5 ))

An Assistant Director is a couple of highly experienced individuals in the Bureau, an Assistant is the right hand for the Director, he is to assist and help him in the Department. While being in this rank, you must follow orders from the Director and be capable and stable for your high-commanding rank. The Assistant Director's are responsible for the recruitment to the Bureau.

- Complete Access

Director (( R6 ))

The Director of the FBI is required to look over the Bureau as a whole. He makes sure that the Assistant Directors and Supervisory Agents are doing what they are required to do. The Director is in charge of relations with other civil services as well as handling the budget of the Bureau.

- Complete Access


III. Divisions

CID, the muscle of the FBI is comprised of Agents that are almost always in uniform, or in a suit. They carry out any of raids or arrests that are needed from casefiles derived from OC or FAN. Their Agents are known for their professionalism and skillsets that make them versatile Agents. CID is the second biggest division of the FBI and the face of the FBI.

Summary of duties:
•Respond to critical situations
• Maintain Agent presence in criminal areas
• Patrol & act as a specialized law enforcement group
• Close casefiles & apprehend dangerous criminals
• Public Relation

FAN is comprised of most of the FBI's undercover Agents. Their jobs are to investigate criminals that operate within the area of operations. These Agents may work together with Critical Incident Division Agents from time to time to complete operations, but they are completely undercover. These agents are required to know how to make case-files and are expected to keep their cover. FAN is the biggest division focusing on sting operations and undercover work mainly.

Summary of duties:
• Respond to critical situations
• Produce casefiles
• Maintain an undercover identity & act among criminals
• Perform sting operations
• Track the drug dealing and firearms dealing business within San Andreas
• Close casefiles


OC is the most elite division of undercover agents. they are responsible for investigating organized criminality within the whole State of San Andreas, they must keep in their cover, not to blow it up in any term to save lives. As an OC Agent, you are expected to implement new systems with the Gangs, to start working your way within the Gangs, pushing up to raids with clear evidence in Casefiles. Organized Crime is a small unit of very skilled Agents that cooperate to coordinate raids and anti-terrorism missions as well as investigate in the organized criminality of San Andreas.

Summary of duties:
•Counter-Terrorism
• Maintain control over organized criminality
• Coordinate high-risk raids and operations
• Difficult and prestigious undercover work


IA is responsible for investigating law enforcement agencies and other government personnel. IA evaluates the performance of FBI agents each week, and tabs on them. However, the IA Department of FBI is completely different from another IA Agencies, since it investigates all the government personnel, and matters. the FBI is authorized to give-away punishments to other staff personnel of Law Enforcements with a clear evidence provided in Casefiles and Operations.

Summary of duties:
•Investigate Government personnel (LSPD - LSFMD - FBI)
• Identify dangerous & highly corrupt members
• Produce casefiles
• Apprehend & terminate corrupt staff
• Aid the rest of the Bureau with everything.


GND, is the most freely division, whoever in this division is able to patrol, to go on duty or undercover, they can make case-files but they do not have to, you will have to help the FBI High Commands with the arrests, paper work and such in order to be promoted in this division. This division is restricted for FBI members that have done great past efforts within the Bureau or serve as great assets to the team in whole.


IV. Weapons & Restrictions

Weapons Restrictions
The weapons are restricted for the ranks, the low ranks are not able to use certain weapons.
Breaking this offense will result in an IA strike.
Using the weapon in a wrong scene will result in an IA strike.

Red = Not allowed to Hold.
Yellow = Allowed to hold the Weapon with a Permission.
Green = Allowed to hold the Weapon without a Permission.


Nightstick - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
Pepper-Spray (Spraycan) - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
Grenades - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
Tear Gas - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
Desert Eagle - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
Shotgun - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
Combat Shotgun - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director

MP5 - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
AK-47 - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
M4A1 - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
Sniper Rifle - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
Camera - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director
You are NOT allowed to use any weapon out of the FBI lockers as a FBI Agent, unless it is a melee weapon.


V. Vehicles & Restrictions

Red = Not allowed to use the Vehicle.
Yellow = Able to use the vehicle with a Permission.
Green = Allowed to use the vehicle without a Permission.


FBI Rancher - Intern - Agent - Senior Agent - Special Agent - Veteran Agent - Assistant Director - Director
Premier - Intern - Agent - Senior Agent - Special Agent - Veteran Agent - Assistant Director - Director
Buffalo - Intern - Agent - Senior Agent - Special Agent - Veteran Agent - Assistant Director - Director
Cheetah - Intern - Agent - Senior Agent - Special Agent - Veteran Agent - Assistant Director - Director
LVPD Cruiser - Intern - Agent - Senior Agent - Special Agent - Veteran Agent - Assistant Director - Director
Maverick - Intern - Agent - Senior Agent - Special Agent - Veteran Agent - Assistant Director - Director
Enforcer - Intern - Agent - Senior Agent - Special Agent - Supervisory Agent - Assistant Director - Director (Used for Operations)


VI. Legal Terms

SEE LAW THREAD


VII. Pursuits

Pursuit Tactics
This is some information that can be extremely useful in vehicle pursuits. These tips won't make you a pursuit god, but they will provide useful information that can hopefully be used and applied to the real world. Communicate is key in pursuits, probably more-so than the actual driving, which is why it will be explained thoroughly in this section.

Introducing the Pursuit
The introduction to the pursuit is the most important part of communication. You must be sure that you have all of the necessary information, else you will "um", "ar", and stutter. That can possibly confuse responding units. Information sent over the radio should be as clear as possible.

Necessary Details
1. Vehicle Model (ie. Sultan, Esperanto, Rancher)
2. Passengers (Total & ethnicity if known, status of any if they are personally known. ie Wanted.)
3. Vehicle Color
4. Direction of Pursuit (ie. Westbound.)
5. Units required. (ie. Two units.)
6. Reason for pursuit. (ie. Attempted murder and fleeing the scene.)
7. Vehicle Speed (Approximated. ie. 60MPH.)
8. Next landmark (ie. "St Lawrence Boulevard North toward Vinewood 24/7.)

An example of how this would be announced in a broadcast is as follows.

Agent Smith to Central, Vehicle Pursuit (10-80), Northbound on St Lawrence Boulevard toward Vinewood 24/7 (10-20). Vehicle is a Red Sultan, 2 black male occupants, one white male, I require aerial assistance, this is a most wanted suspect on charges of First Degree Murder, Vehicle is continuing north at approximately 90 Mph.

There is a reason why the details are given in that order. You start with notifying a vehicle pursuit, this is a sign for all other transmissions to stop as yours takes priority, you then give a location so that all units are able to re-route. What they are going there for is unimportant at that point, a location is more important. Vehicle is then given so that upon arrival the units know what to go for along with the people inside. You then declare the vehicles you request on the pursuit, any units who are not needed will simply drop their siren and return to patrol.

The option is also then there that the units that stand off to patrol can concentrate patrol to that area. If the pursuit passes by them then obviously they will join. The crime of the suspect is then given so that caution can be applied as necessary followed by a reiteration of direction and speed.

Update of Location
The Lead Vehicle should have constant sporadic transmissions, not one giant one that runs on forever. It becomes very tedious for any assisting units to listen to one person gargling on for several minutes and they will begin to lose concentration. Your transmissions should be brief and direct. No unnecessary speaking should be in there.

When you change directions, instead of stating the compass direction, instead state left, right or straight forward. Compass direction updates should be issued every 30 seconds to minute so that any units approaching know which direction to head in.

Contact with the Vehicle
Contact with the vehicle is one way of stopping it, another is just chasing it until it get's bored and eventually stops. Be very careful with contact because it can go disastrously wrong and end up in you losing the vehicle or putting yourself in a lot of danger. Look at how many units you have available and the speeds that they are traveling at.

PIT Maneuver
PIT maneuver is always the first option given. It is done when the pursuit vehicle comes up behind the target vehicle and smashes in the back half of the vehicle. If the vehicle is not extremely tall, it should work most the time. The PIT will send the vehicle spinning out of control and into a complete stop. If traveling at high speeds, or if the vehicle is top-heavy, it could possibly flip and injure the suspect inside.

Box Maneuver
The box maneuver is also an effective way to stop a vehicle while minimizing casualties. If two pursuit vehicles are present, it can be performed by one pursuit vehicle going in front of the target vehicle. The front pursuit vehicle then needs to stop abruptly, preferably facing perpendicular to the direction that the target vehicle is traveling. That way, if the target vehicle turns, the front target vehicle either goes forward or backwards to stay in front of the vehicle. Meanwhile, the back target vehicle needs to tail-gate the target vehicle so it cannot backup anymore. If done correctly, the target vehicle will have nowhere to go. This severely minimizes casualties as it doesn't run the risk of flipping cars like the PIT maneuver does.

(/r)adio - Will give you an access to the FBI Department radio to communicate with the FBI Agents, it is an In-Character radio.
(/d)epartments - Will give you an access to the Departments chat, you can communicate with the other Departments using this command, it is an In-Character radio.
(/m)egaphone - It will give you an access for the Megaphone, you can use it to pull over the vehicles, to warn someone and such situations.
(/su)spect - You can use this command to add the charges on a suspect.
/locker or /fbi - Will give you an access for the lockers, you can gear up at the lockers.
/mdc - Will give you an access for the Mobile Data Computer, you can gather up information from the MDC, you must be in a vehicle to use it.
/detain - Will let you throw the suspect you cuffed in the vehicle, you must enter the vehicle you want to throw the suspect in the right vehicle.
/arrest - Will put the suspect you added the charges on in the cells, you must be at the yellow arresting point to use this command.
/wanted - Will give you an access to the online wanted players (suspects).
/cuff - Will cuff the suspect's hands together so he cannot run, the suspect you tazed, or the player who had put his handsup.
/tazer - Will let you unholster your tazer, so you can taze the suspect you are chasing.
/drag - Will make you able to drag the suspect you hand cuffed.
/revokeairdl - Will revoke the player's pilot license.
/frisk - Will give you an access to see the player's equipment.
/take - This command will help you to take the suspect's equipment, firearms or narcotics as an example.
/ticket - You can use this command to ticket someone for committing a crime.
(/gov)ernment - Will give you an access to make a public announcement for the players in-game, you must be rank five plus to use it.
/ram - Will let you breach into the house via the door (green icon).
/invite - Will let you invite a player into the FBI Faction, you must have the FBI leadership to use this command.
/giverank - Will make you able to demote/promote an Agent in the faction, you must have the FBI leadership to use this command.
/deployspike - Will let you deploy a spike which is really helpful in popping the vehicle's tires.
/destroyspike(s) - This command will destroy the spike you chose, or the whole spikes.
/spikestrip - Will let you see all of the deployed spikes at your current time.
/badge - Will make your name visible in purple (FBI Color), you can use this command to prove that you are a FBI Agent.
/dispatch - This command will be used to direct the Agents to a certain location, you must be rank three plus to use it.
/deploycade - You can use this command to deploy barricades, you can use the barricades to make a traffic stop.
/destroyscade -  This command will destroy the barricade you chose, or the whole barricades.
/revokedl - Will let you revoke the player's driving license.
/vcheck - It will let you see the car's name, registration and the player who owns the vehicle's name, you must be next to the vehicle to use this command.
/vmdc - Will give you an access to the player's bought vehicles.
/vticket - You can use this command to ticket a certain vehicle, an illegal parked vehicle as an example.
/tow - Will let you tow a certain vehicle, you must be in a tow vehicle and you must be next to the vehicle you want to tow.
/untow - Will release the vehicle you towed.
/fbidiv - It will let you assign an Agent into a certain division, you must be rank four plus to use this command.
/searchcar - You can frisk a vehicle's trunk using this command, it will give you a complete access for the items in the trunk, you must be next to the vehicle to use this command.
/checktruck - You can check the transferred items in a truck using this command, you must be next to the truck to use this command.
/radargun - It will let you unholster a radar camera to check the vehicle's speed, you must photo the vehicle to see it's speed.
/backup - You can use this command to request the Departments to come and help you.
/destroyplant - It will destroy the planted seeds, you must be next to the weed to use this command.
/radar - You can use this command to deploy a radar on the board of a vehicle, you can check the front vehicle's speed using this command.
/fingerprint - You can scan a suspect's finger print using this command, will let you know the needed information about him.
/siren(off) - You can use this command to deploy sirens on the vehicle's roof, will produce light only.
/listmembers - You can see all of the members in the faction using this command, you must have the leadership in-game to use this command.
/respawnfreefactionvehs - Will re-spawn all of the faction vehicles on the roof and in the garage, you must have the leadership in-game to use this command.
/deploycone - You can use this command to deploy cones, you can use the cones to make traffic stops and such.
/destroycone(s) - You can use this command to destroy the cone you chose, or the whole cones.
/cones - Will give you an access to see the deployed cones at your current time.
/deployflare - You can deploy a flare using this command, you can use the flares to make traffic stops and to show a sign for the deployed cones, barricades and spikes.
/flares - Will give you an access to see the deployed flares at your current time.
/destroyflare(s) - You can use this command to destroy the flare you chose, or the whole flares.
/uninvite - The FBI High Commands can use this command to terminate any Agent from the faction, must have the leadership in-game to use it.
/ouninvite - The FBI High Commands can use this command to terminate any Agent offline from the faction, must have the leadership in-game to use it.
/quitfaction - This command will terminate you from the faction.


IX. Miranda Rights

The Miranda Rights are a warning that is required to be given to detained criminals by a Law Enforcement Officer before they are interrogated to inform them about their constitutional rights. This is the rights as spoken by members of the Law Enforcements, LSPD and FBI.

"You have the right to remain silent. Anything you do or say can and will be used against you in the court of law. You have the right to an attorney after initial processing has been completed. Do you understand these rights as I have read them?"

If the Miranda Rights are not read to someone whom has been detained or arrested, the arrest is considered void and will not be completed in the court of law. The subject may be released at once if the rights were not read.


X. Radio Codes

In the FBI, you do not have to use the codes, but you have to read the codes so you can communicate with the Enforcement Departments.
You may use these codes to communicate with the FBI Agents over the FBI Radio ((/r)) or to communicate with the Law Enforcement Departments over the Department Radio ((/d)).

the secret phrase is: turtles and caramel.


Ten Codes
10-1 Transmitting poorly
10-2 Transmitting clearly
10-3 Stop transmitting
10-4 Message received
10-6 Off-duty, but in for Emergency calls
10-7 Off-duty, not responding to calls
10-8 On-duty, active patrol and responding to calls
10-9 Repeat last transmission
10-10 ((Logging off))
10-15 Male suspect in custody
10-15a Most wanted suspect in custody
10-16 Cadet needs a patrol officer to ride with
10-19 Returning to station
10-20 Location
10-21 Phone call
10-22 Disregard last message
10-23 Standby
10-26 Traffic stop [location]
10-26a High-risk traffic stop [location]
10-27 License Status Check
10-28 Vehicle registration check
10-29 Wants/warrants check
10-35 Current time
10-44 Permission to Leave
10-62 Attempting a P.I.T.
10-66 Suspicious [person or vehicle]
10-70 Prowler
10-71 Shooting
10-72 Gun involved
10-76 Enroute to [location]
10-77 Bomb threat
10-78 Explosion
10-80 Pursuit in progress
10-84 ETA
10-85 Area check (Not a call type. Used for when you're 10-97, but looking around instead of arriving)
10-86 Any radio traffic?
10-87 Meet officer at [location]
10-88 Requesting cover unit [location]
10-96 Available to assign
10-97 Arrived on Scene
10-98 All units call, clear and resume patrol
10-99 End of situation

Eleven Codes
11-29 Clear record (no warrants)
11-41 Ambulance required [location]
11-44 Coroners case - dead on floor
11-52 Status check
11-54 Suspicious vehicle
11-55 Officer being followed by auto
11-56 11-55 W/dangerous persons
11-80 Accident - Major Injury
11-78 Aircraft accident
11-81 Accident - Minor Injury
11-82 Accident - Property Damage Only
11-83 Accident - No Details
11-85 Tow Truck Needed
11-98 Meet at location
11-99a Officer in Extreme Danger

Status Codes
Code 0 ((Game crash))
Code 1 Routine response code
Code 2 Urgent - no light or siren
Code 3 Use lights and siren
Code 4 No further assistance needed
Code 5 Stakeout
Code 6 Stay out of area
Code 10 SWAT pre-call up
Code 11 SWAT Call up
Code 37 Subject/Property wanted
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